Day 1 – Joining a jam
I've never made a game. But I've long had stray thoughts about one boiling in my head. They include:
- Understanding a space is fun
- This includes working out its rules
- Lo-fi art is democratizing
For this year's unofficial Waypoint community jam I want to explore these concepts.
More concretely, I'll likely be using ASCII art because that's one of the cheapest and most simple ways to create a space. It'll be a top-down game about understanding a tiny world, although I doubt I'll make it that far. It'll be made in Amethyst because I enjoy amateur programming in Rust, plus its community is small and LGBTQIA+ friendly.
At this point I'm able to render an area and move a tile representing the player around it. If this project turns into a spectacular failure, I'll at least have that and the fun of learning some new stuff.
Plus the five star joy of seeing what other community members come up with.
Files
Windy City Politics
More posts
- Day 11 – A mostly finished inklingJul 11, 2019
- Day 7 – Gronking dialogue graphsJul 07, 2019
- Day 5 – Dialogue systemsJul 04, 2019
- Day 4 – Revenge on prefabsJul 03, 2019
- Day 3 – Crying with prefabsJul 02, 2019
- Day 2 – Menu creationJul 01, 2019
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